
We never want to play Luigi Circuit again.We're not fond of removing our thumb from the joystick, only to dart back to it when we need to turn. Performing tricks on the GCN controller or Classic Controller, via the D-pad, feels awkward.The added weight helped counteract much of the instability we experienced while using the Wii Remote on its own. The Wii Wheel was a lot more accurate than we expected.Mid-air tricks took noticeably more effort than simply pressing a button.
We had a difficult time staying on course, never mind managing to execute a power slide.
When used alone, the Wii Remote is incredibly unstable. Double Dash veterans beware! The control scheme using the GameCube controller is very different. We ran three trials with each control scheme and each bike (that's 3 x 5 x 2 = 30 separate trials), recording the best lap and best time for each. (Bike only) Performing a wheelie from end of curve until crossing finish line. Power sliding through final curve, avoiding boosters (until orange if possible). At next straightway, use a boost mushroom at second set of adjacent pipes, go off the course and over the ramp, and do a trick mid-air. Power sliding all the way through second curve (until orange if possible). Mario using Standard Kart M or Standard Bike B, Manual Power Slides. Given the stability of the control scheme, we stuck as close as we could to the following strategy: To isolate the control scheme variable, we used a controlled setting. But, removing all other variables, which control method is the best? Are there really limitations to not using the Wii Wheel? We decided to pull out the ever-trusty "scientific method" and determine, once and for all, the best kart controller. There are five ways to handle your racer in Mario Kart Wii: Wii Remote solo, Wii Remote embedded in Wii Wheel, Wii Remote with Nunchuk, Classic Controller, and GameCube controller.